personal email: firstname.lastname@example.org
I've graduated from the University of Utah. I felt so luckly for having worked with Professor Cem Yuksel. I am now interested in reproducing natural phenomena in a physically-based way. More specifically, I'm now focusing on physically-based rendering.
In my spare time, I enjoy working out, playing console games(my favorite: Star Wars Battlefront II), reading, post rock music.
Last update: 2021/10/1
MS in Computing, Graphics Track, Aug.2019 ~ Apr.2021(expected), University of Utah, Overall GPA 4.00/4.00
B.Sc., Computer Science, Sep.2015 ~ June.2019, Zhejiang University of Technology, Overall GPA 84.6/100
Volumetric Path tracer(I am actively rewriting all the code recently to implement a versatile off-line renderer.)
PCI-SPH simuator with particle fluid rendering in screen space
2D Flip simulator
2D rigid body engine